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Demo of generated voxel-style world using Perlin Noise.

This is the final version from the tutorial. In this build, chunks are only drawn when close enough to the player, and they are destroyed when far enough from the player. The world in this version is 512 wide x 512 long x 64 high - much larger than the previous version (64x64x64).

First Person controls: asdw movement,

hold <right-mouse> to mouse look

<left-mouse-click> to add block

<left-shift>+<left-mouse-click> to remove a block

You need to refresh the page if you fall through the world.